introduction
From Radakan
- This is a non-technical introduction to Radakan. For a technical summary, please see the game design summary. For all the details of the game design, please see the full design document
Radakan is an open source single-player RPG in a unique dark fantasy setting.
Radakan is a hard, dangerous world for its inhabitants, and you're just one of them. You never will be the big, bright hero that fights against hordes of creatures in an afternoon. Instead, players have to be careful and aware of the risks they take. Every action can mean the difference between survival and death. You will seldom be forced to fight, but violence will always be an option.
Players should enjoy and explore the world of Radakan. We want an unique setting instead of falling back on fantasy stereotypes. Unique races, vegetation and places should help to make the game feel lively and interesting giving us the opportunity to narrate new complex stories.
From the player perspective, Radakan is a sandbox°, where every choice has its consequences. We planned to have multiple main storylines, to allow the player to pick the storyline(s) that suit his character best. This way we won't force players to follow our expectations.
We're also planning intelligent NPC behavior. For example, attacks will make people fight or flee, instead of standing idle waiting for their turn to be slaughtered.
° There is some discussion about what exactely a sandbox game is. Here, it is meant as a game where the player can choose to do what he wants.
What Radakan is not
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Similar features in other RPGs
- A dialogue like in Planescape: Torment: lots of choices.
- Freedom like in Fallout: explore the world at your leisure.
Development
At the moment Radakan is under development. Even though it can be ran, it isn't fun to play yet. See the to-do list for what needs to be done.