Radakan is a hard and dangerous world. Will you be ready?
immersion is broken by tight artificial borders. Therefore we will widen the borders, which should make them stand out less.
Choice and consequence
In Radakan the player fill face many choices to make, but he will have to deal with the consequences of his choices.
The player should be immersed by the in-game atmosphere.
There should be no out-of-character references in the game.
Radakan should be highly consistent.
Player skill influence
Player skills (e.g. fast fingers and riddle solving abilities) should not have an influence on the game. This prevents breaking the atmosphere.
Radakan will have easter eggs, but only subtle non-immersion-breaking ones.
Radakan will look dark, authentic (like Oblivion) and slightly odd/alien.
Different races will have different building styles.