Skulls, lava, metal, shattered buildings, fire, and blood seem to be the “common” sights you encounter along your journey as a Doom Slayer in DOOM (2016). A simple and effective presentation side to give the impression of hell which is indeed the source of everything that is antagonistic in this franchise. The futuristic technology interlude from UAC, which is actually a human organization trying to harvest the energy of hell, has become a kind of distraction from this artistic approach. At DOOM Eternal, id Software and Bethesda “play” this setting even further. Now, he is rich in lore. That it’s…
Doom Eternal Review – Comes With Wide Lore and Many Visual Changes
